Category: Art
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Flicker Chamber
Flicker Chamber stages a building eternally suspended between the stillness of its walls and the chaos of its ruins. This architectural micro-dramaturgy freezes in time the split-second when everything changes, when matter enters into vibration and the stability of the world that surrounds us is about to disappear. Flicker Chamber explores how the evanescence of…
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Vitra #2
Vitra is an ensemble of lively light sculptures that modulate the atmosphere of the space. It plays with rhythms of color and intensity that fluctuate from barely noticeable to nearly blinding. Both as an installation and a performance, Vitra unfolds a poetic of presence and absence to convey an experience of both spatial openness and…
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Sensum
Presentation: Technique:Teensy, Pure Data
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Vitra #1
Vitra is an ensemble of lively light sculptures that modulate the atmosphere of the space. It plays with rhythms of color and intensity that fluctuate from barely noticeable to nearly blinding. Both as an installation and a performance, Vitra unfolds a poetic of presence and absence to convey an experience of both spatial openness and…
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Lines
Lines is a structure of reflective wires arranged in sections of hyperboloids that weave moirés patterns in the air. The material used plays with the properties of light. The appearance of the sculpture changes with the movements of the spectators and the changes of the atmosphere. The spectator’s movements reveal the visual effects present in…
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VoiceOver
VoiceOver is a sound and video performance making use of built-in text-to-speech (TTS) softwares in a live-coding and “program bending” fashion. The performance seeks out melodies, rhythms, and drones through the probing of voice synthesis utilities: by finding out letters, words, ponctuation, and parameter combinations that will transform the TTS utilities into experimental sound and…
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Paidia
Collaborators:Alexandre DechosalMaxime Foisseau Presentation: Video:Marie FrignetMarion Pouliquen
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FileDriver
fileDriver is an arcade game without images, a video game reduced to its simplest elements: data. Using a joystick, the viewer moves through a stream of light and sound, in an atmosphere reminiscent of 80s racing games. By bathing in the light and sound sequences it generates, viewers create their own mental images of the…
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Helmetron
Helmetron invites the spectator to sit, relax, put on a light and sound helmet, and enjoy an immersive sensory journey into digital pictures. Not into the pictures’ graphics but into their raw data. From the first to the last byte, binary files are transformed into light and sound stimuli which generate images and sensations proper…